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PyFX - an active effect framework

Author

  • Calle Lejdfors
  • Lennart Ohlsson

Summary, in English

The programmability of modern graphics processing units (GPUs) provide great flexibility for creating a wide range of advanced effects for interactive graphics. Developing such effects requires writing not only shader code to be executed by the GPU but also supporting code in the application where the effect is to be used. This support code creates dependencies between effects and the applications that use them, making it harder to evolve applications and to reuse effects. Existing effect frameworks, such as DirectX Effects and CgFX, can only provide partial encapsulation because they consider effects as passive data structures. In this paper we present an effect framework written in an ordinary scripting language where effects are active entities. This makes it possible to completely encapsulate both shaders and support code thereby minimizing the

dependencies to the application.

Publishing year

2004

Language

English

Pages

17-24

Publication/Series

SIGRAD 2004 Conference proceedings

Document type

Conference paper

Topic

  • Computer Science

Conference name

SIGRAD, 2004

Conference date

2004-11-24 - 2004-11-25

Conference place

Gävle, Sweden

Status

Published

ISBN/ISSN/Other

  • ISSN: 1650-3686
  • ISSN: 1650-3740