PyFX - an active effect framework
Author
Summary, in English
The programmability of modern graphics processing units (GPUs) provide great flexibility for creating a wide range of advanced effects for interactive graphics. Developing such effects requires writing not only shader code to be executed by the GPU but also supporting code in the application where the effect is to be used. This support code creates dependencies between effects and the applications that use them, making it harder to evolve applications and to reuse effects. Existing effect frameworks, such as DirectX Effects and CgFX, can only provide partial encapsulation because they consider effects as passive data structures. In this paper we present an effect framework written in an ordinary scripting language where effects are active entities. This makes it possible to completely encapsulate both shaders and support code thereby minimizing the
dependencies to the application.
dependencies to the application.
Department/s
Publishing year
2004
Language
English
Pages
17-24
Publication/Series
SIGRAD 2004 Conference proceedings
Document type
Conference paper
Topic
- Computer Science
Conference name
SIGRAD, 2004
Conference date
2004-11-24 - 2004-11-25
Conference place
Gävle, Sweden
Status
Published
ISBN/ISSN/Other
- ISSN: 1650-3686
- ISSN: 1650-3740