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High dynamic range texture compression for graphics hardware

Author

Summary, in English

In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynamic range textures at low bit rates. First, the S3TC low dynamic range texture compression scheme is extended in order to enable compression of HDR data. Second, we introduce a novel robust algorithm that offers superior image quality. Our algorithm can be efficiently implemented in hardware, and supports textures with a dynamic range of over 109:1. At a fixed rate of 8 bits per pixel, we obtain results virtually indistinguishable from uncompressed HDR textures at 48 bits per pixel. Our research can have a big impact on graphics hardware and real-time rendering, since HDR texturing suddenly becomes affordable. Copyright

Publishing year

2006

Language

English

Pages

698-706

Publication/Series

ACM Transactions on Graphics

Volume

25

Issue

3

Document type

Conference paper

Publisher

Association for Computing Machinery (ACM)

Topic

  • Computer Science

Keywords

  • Graphics hardware
  • Texture compression
  • High dynamic range images

Conference name

33th International Conference on Computer Graphics and Interactive Techniques, 2006

Conference date

2006-07-30 - 2006-08-03

Conference place

Boston, Massachusetts, United States

Status

Published

ISBN/ISSN/Other

  • ISSN: 0730-0301