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Theses, dissertations and research publications (including journal articles, conference abstracts and books) from Lund University are collected in this database. Where possible, the option to download a full text document is available. It is also possible to search for Lund University student theses in the student theses database.

Title Evaluating a Teaching and Learning Game
Author/s Agneta Gulz, Paulina Lindström, Björn Sjödén, Lena Pareto, Magnus Haake
Department/s Cognitive Science
Department of Design Sciences
Full-text Full text is not available in this archive
Publication/Series Journal of Computer Assisted Learning
Publishing year 2010
Document type Journal article
Status published
Quality controlled yes
Language English
Publisher Blackwell Publishing Ltd
Abstract English The article reports and discusses a long-term qualitative study of forty 8–10-year-old students who regularly played a math game during math lessons for 9 weeks. The goal was to explore the relations between (i) some of the pedagogical principles that underlie the game and (ii) the
playing practice in terms of what actually takes place when students play the math game during regular math lessons. The article discusses indications of matches and mismatches between pedagogical principles and playing practice as they appear in analyses of observations and video recordings.
The result highlights the difficulty of predicting areas in which possible mismatches appear between the intentions of the pedagogues and designers of educational technology and the actual use of the technology by the students. This also applies to educational materials that have
already been pilot tested and used on a smaller scale.We emphasize the need to observe actual use for extensive periods of time, i.e. to go beyond short-time user testing.
Subject Social Sciences
Technology and Engineering
Keywords design, math understanding, pedagogical principle, game playing in practice, educational game, SoTL
Funder Wallenberg Global Learning Foundation

 

 

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