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Title Extending an Educational Math Game with a Pedagogical Conversational Agent: Facing Design Challenges
Author/s Björn Sjödén, Annika Silvervarg, Magnus Haake, Agneta Gulz
Department/s Cognitive Science
Department of Design Sciences
Full-text Full text is not available in this archive
Publication/Series Communications in Computer and Information Science
Publishing year 2011
Volume 126
Pages 116 - 130
Document type Conference
Conference date MAY 25-27, 2010
Conference location Kortrijk, BELGIUM
Status published
Quality controlled yes
Language English
Publisher Springer Verlag
Abstract English We describe our work-in-progress of developing an educational game in mathematics for 12-14 year olds, by adding social and conversational abilities to an existing “teachable agent” (TA) in the game. The purpose of this extension is to affect cognitive, emotional and social constructs known to promote learning, such as self-efficacy and engagement, as well as enhancing students’ experiences of interacting with the agent over an extended period of time. Drawing from the EnALI framework, which states practical design guidelines, we discuss specific design challenges and exemplify research considerations as to developing the agent’s visual representation and conversational module. We present some initial findings from using prototype agents with students from the target group. Promising developments seem to reside in pronouncing the agent’s personality traits and expanding its knowledge database, particularly its range of conversational topics. Finally we propose some future studies and research directions.
Subject Technology and Engineering
Social Sciences
Keywords conversational agents, pedagogical agents, teachable agents, social learning, educational game, EnALI
ISBN/ISSN/Other ISSN: 1865-0929
ISBN: 978-3-642-20073-1
Project Cognition, Communication and Learning
Funder Knowledge Foundation!

 

 

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