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Theses, dissertations and research publications (including journal articles, conference abstracts and books) from Lund University are collected in this database. Where possible, the option to download a full text document is available. It is also possible to search for Lund University student theses in the student theses database.
|Title||Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation|
|Alt. title||Part of Symposium proposal: Pedagogical Agent Presence, Appearance, and Agent-learner Interactions: Current Research and Future Directions|
|Author/s||Magnus Haake, Annika Silvervarg, Betty Tärning, Björn Sjödén, Lena Pareto, Agneta Gulz|
Department of Design Sciences
|Full-text||Full text is not available in this archive|
|Conference name||American Educational Research Association - AERA - 2011|
|Conference location||New Orleans, Lousiana|
|Publisher||AERA 2011 Conference|
A main objective of the research is to develop an educational math game based on the pedagogies of learning by teaching (Bargh & Schul, 1980) , peer coaching and social role models (Bandura1986, 2000; Schunk, 1987) while exploiting a tight interrelation of task oriented and socially oriented conversation. Another objective is to use the game to explore the mentioned pedagogical topics via design-based research.
The significance of the work lies in
i) the novelty of supplying a teachable agent, being deeply integrated in the educational software in contrast to a pedagogical agent that is an addition or bonus to a program, with a social conversational module. This has specific potentials for pedagogical interventions by integrated task oriented and socially oriented conversation
ii) the long term perspective regarding studies; a previous version of the software – without the social conversational module – has already been used for extended periods of time in regular class activities. This will be continued with the novel system enabling long-term studies. We will among other things examine the role of visual appearance not just for short-time interaction but for human-agent social relationships that persist over time. Possibilities to influence stereotypes over time, and how self-efficacy beliefs can develop over time are other items on the research
Technology and Engineering
|Keywords||pedagogy, social role model, educational game, social dimension of learning, design-based research, social conversation, visual gender, self-efficacy belief, pedagogical intervention|
|Project||Cognition, Communication and Learning|
Wallenberg Global Learning Foundation
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