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Title Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation
Alt. title Part of Symposium proposal: Pedagogical Agent Presence, Appearance, and Agent-learner Interactions: Current Research and Future Directions
Author/s Magnus Haake, Annika Silvervarg, Betty Tärning, Björn Sjödén, Lena Pareto, Agneta Gulz
Department/s Department of Design Sciences
Cognitive Science
Full-text Full text is not available in this archive
Publishing year 2010
Document type Conference
Conference name American Educational Research Association - AERA - 2011
Conference date 2011-04-08-12
Conference location New Orleans, Lousiana
Status submitted
Quality controlled yes
Language English
Publisher AERA 2011 Conference
Abstract English A main objective of the research is to develop an educational math game based on the pedagogies of learning by teaching (Bargh & Schul, 1980) , peer coaching and social role models (Bandura1986, 2000; Schunk, 1987) while exploiting a tight interrelation of task oriented and socially oriented conversation. Another objective is to use the game to explore the mentioned pedagogical topics via design-based research.

The significance of the work lies in
i) the novelty of supplying a teachable agent, being deeply integrated in the educational software in contrast to a pedagogical agent that is an addition or bonus to a program, with a social conversational module. This has specific potentials for pedagogical interventions by integrated task oriented and socially oriented conversation
ii) the long term perspective regarding studies; a previous version of the software – without the social conversational module – has already been used for extended periods of time in regular class activities. This will be continued with the novel system enabling long-term studies. We will among other things examine the role of visual appearance not just for short-time interaction but for human-agent social relationships that persist over time. Possibilities to influence stereotypes over time, and how self-efficacy beliefs can develop over time are other items on the research
Subject Social Sciences
Technology and Engineering
Keywords pedagogy, social role model, educational game, social dimension of learning, design-based research, social conversation, visual gender, self-efficacy belief, pedagogical intervention
Project Cognition, Communication and Learning
Funder Wallenberg Global Learning Foundation
Funder Knowledge Foundation!

 

 

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