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Title A Teachable Agent Based Game Affording Collaboration and Competition – Evaluating Math Comprehension and Motivation
Author/s Lena Pareto, Magnus Haake, Paulina Lindström, Björn Sjödén, Agneta Gulz
Department/s Cognitive Science
Department of Design Sciences
Full-text Full text is not available in this archive
Alternative location (URL) http://dx.doi.org/10.1007/s114... Restricted Access (Alternative Location)
Publication/Series Educational Technology Research and Development
Publishing year 2012
Volume 60
Issue 5
Pages 723 - 751
Document type Journal article
Status published
Quality controlled yes
Language English
Publisher Springer
Abstract English This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition, we discuss how collaborative and competitive affordances of the game may affect understanding and motivation. 19 students played the game in pairs once a week during math
lessons for 7 weeks (the game-playing group) while another 19 students followed the regular curriculum (the control group). Math comprehension scores increased significantly for the game-playing group but not the
control group (p < 0.05). However, there was no significant difference in attitude change between the two groups. Post hoc analyses indicated that game-playing primarily affected students’ confidence in explaining
math to a peer, but not their enjoyment of doing so. Collaborative and competitive activities seem to carry a strong motivational influence for students to play the game.
Subject Technology and Engineering
Social Sciences
Keywords Teachable agents, Competition, Collaboration, Motivation, Educational games, Conceptual understanding
ISBN/ISSN/Other ISSN: 1042-1629
Funder Wallenberg Global Learning Foundation

 

 

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