Jörgen Eriksson
Kristoffer Holmqvist
Mikael Graffner
Email: publicera@lub.lu.se
+46 (0)46 222 0326
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Theses, dissertations and research publications (including journal articles, conference abstracts and books) from Lund University are collected in this database. Where possible, the option to download a full text document is available. It is also possible to search for Lund University student theses in the student theses database.
| Title | A Teachable Agent Based Game Affording Collaboration and Competition – Evaluating Math Comprehension and Motivation |
| Author/s | Lena Pareto, Magnus Haake, Paulina Lindström, Björn Sjödén, Agneta Gulz |
| Department/s |
Cognitive Science
Department of Design Sciences |
| Full-text | Full text is not available in this archive |
| Alternative location (URL) | http://dx.doi.org/10.1007/s114... Restricted Access (Alternative Location) |
| Publication/Series | Educational Technology Research and Development |
| Publishing year | 2012 |
| Volume | 60 |
| Issue | 5 |
| Pages | 723 - 751 |
| Document type | Journal article |
| Status | published |
| Quality controlled | yes |
| Language | English |
| Publisher | Springer |
| Abstract English |
This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition, we discuss how collaborative and competitive affordances of the game may affect understanding and motivation. 19 students played the game in pairs once a week during math lessons for 7 weeks (the game-playing group) while another 19 students followed the regular curriculum (the control group). Math comprehension scores increased significantly for the game-playing group but not the control group (p < 0.05). However, there was no significant difference in attitude change between the two groups. Post hoc analyses indicated that game-playing primarily affected students’ confidence in explaining math to a peer, but not their enjoyment of doing so. Collaborative and competitive activities seem to carry a strong motivational influence for students to play the game. |
| Subject |
Technology and Engineering Social Sciences |
| Keywords | Teachable agents, Competition, Collaboration, Motivation, Educational games, Conceptual understanding |
| ISBN/ISSN/Other |
ISSN: 1042-1629 |
| Funder |
Wallenberg Global Learning Foundation |
Jörgen Eriksson
Kristoffer Holmqvist
Mikael Graffner
Email: publicera@lub.lu.se
+46 (0)46 222 0326
Lund University's "ReSearch for the Future" magazine (Pdf, 10 Mb) presents a range of research from across the University.