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A Teachable Agent Based Game Affording Collaboration and Competition – Evaluating Math Comprehension and Motivation

Author

Summary, in English

This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition, we discuss how collaborative and competitive affordances of the game may affect understanding and motivation. 19 students played the game in pairs once a week during math

lessons for 7 weeks (the game-playing group) while another 19 students followed the regular curriculum (the control group). Math comprehension scores increased significantly for the game-playing group but not the

control group (p < 0.05). However, there was no significant difference in attitude change between the two groups. Post hoc analyses indicated that game-playing primarily affected students’ confidence in explaining

math to a peer, but not their enjoyment of doing so. Collaborative and competitive activities seem to carry a strong motivational influence for students to play the game.

Department/s

Publishing year

2012

Language

English

Pages

723-751

Publication/Series

Educational Technology Research and Development

Volume

60

Issue

5

Document type

Journal article

Publisher

Springer

Topic

  • Learning

Keywords

  • Competition
  • Teachable agents
  • Collaboration
  • Motivation
  • Educational games
  • Conceptual understanding

Status

Published

ISBN/ISSN/Other

  • ISSN: 1556-6501