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Efficient multi-view ray tracing using edge detection and shader reuse

Author

Summary, in English

Stereoscopic rendering and 3D stereo displays are quickly becoming mainstream. The natural extension is autostereoscopic multi-view displays, which by the use of parallax barriers or lenticular lenses, can accommodate many simultaneous viewers without the need for active or passive glasses. As these displays, for the foreseeable future, will support only a rather limited number of views, there is a need for high-quality interperspective antialiasing. We present a specialized algorithm for efficient multi-view image generation from a camera line using ray tracing, which builds on previous methods for multi-dimensional adaptive sampling and reconstruction of light elds. We introduce multi-view silhouette edges to detect sharp geometrical discontinuities in the radiance function. These are used to significantly improve the quality of the reconstruction. In addition, we exploit shader coherence by computing analytical visibility between shading points and the camera line, and by sharing shading computations over

the camera line.

Publishing year

2011

Language

English

Pages

665-676

Publication/Series

The Visual Computer

Volume

27

Issue

6-8

Document type

Conference paper

Publisher

Springer

Topic

  • Computer Science

Keywords

  • multi-view
  • ray tracing
  • adaptive sampling
  • edge detection

Conference name

Computer Graphics International, 2011

Conference date

2011-06-12 - 2011-06-15

Conference place

Ottawa, Canada

Status

Published

Research group

  • Computer Graphics

ISBN/ISSN/Other

  • ISSN: 1432-2315
  • ISSN: 0178-2789