Soft shadow volumes for ray tracing
Author
Summary, in English
We present a new, fast algorithm for rendering physically-based soft shadows in ray tracing-based renderers. Our method replaces the hundreds of shadow rays commonly used in stochastic ray tracers with a single shadow ray and a local reconstruction of the visibility function. Compared to tracing the shadow rays, our algorithm produces exactly the same image while executing one to two orders of magnitude faster in the test scenes used. Our first contribution is a two-stage method for quickly determining the silhouette edges that overlap an area light source, as seen from the point to be shaded. Secondly, we show that these partial silhouettes of occluders, along with a single shadow ray, are sufficient for reconstructing the visibility function between the point and the light source.
Department/s
Publishing year
2005
Language
English
Pages
1156-1165
Publication/Series
ACM Transactions on Graphics
Volume
24
Issue
3
Document type
Journal article
Publisher
Association for Computing Machinery (ACM)
Topic
- Computer Science
Keywords
- shadow algorithms
- visibility determination
Status
Published
ISBN/ISSN/Other
- ISSN: 0730-0301