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Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications

Author

Summary, in English

Energy and power efficiency are becoming important topics within the graphics community. In this paper, we present a simple, straightforward method for measuring per-frame energy consumption of real-time graphics workloads. The method is non-invasive, meaning that source code is not needed, which makes it possible to measure on a much wider range of applications. We also discuss certain behaviors of the measured platforms that can affect energy measurements, e.g., what happens when calling glFinish(), which ensures that all issued graphics commands are finished executing. Measurements are done both on a smartphone and on CPUs with integrated graphics processors.

Publishing year

2014

Language

English

Pages

60-73

Publication/Series

Journal of Computer Graphics Techniques

Volume

3

Issue

1

Document type

Journal article

Publisher

Williams College

Topic

  • Computer Science

Keywords

  • Energy efficiency
  • real-time rendering
  • mobile graphics

Status

Published

Research group

  • Computer Graphics

ISBN/ISSN/Other

  • ISSN: 2331-7418