Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications
Author
Summary, in English
Energy and power efficiency are becoming important topics within the graphics community. In this paper, we present a simple, straightforward method for measuring per-frame energy consumption of real-time graphics workloads. The method is non-invasive, meaning that source code is not needed, which makes it possible to measure on a much wider range of applications. We also discuss certain behaviors of the measured platforms that can affect energy measurements, e.g., what happens when calling glFinish(), which ensures that all issued graphics commands are finished executing. Measurements are done both on a smartphone and on CPUs with integrated graphics processors.
Department/s
Publishing year
2014
Language
English
Pages
60-73
Publication/Series
Journal of Computer Graphics Techniques
Volume
3
Issue
1
Document type
Journal article
Publisher
Williams College
Topic
- Computer Science
Keywords
- Energy efficiency
- real-time rendering
- mobile graphics
Status
Published
Research group
- Computer Graphics
ISBN/ISSN/Other
- ISSN: 2331-7418