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Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees

Author

Summary, in English

We present an algorithm, called Bonsai, for rapidly building bounding volume hierarchies for ray tracing. Our method starts by computing midpoints of the triangle bounding boxes and then performs a rough hierarchical top-down split using the midpoints, creating triangle groups with tight bounding boxes. For each triangle group, a mini tree is built using an improved sweep SAH method. Once all mini trees have been built, we use them as leaves when building the top tree of the bounding volume hierarchy. We also introduce a novel and inexpensive optimization technique, called mini-tree pruning, that can be used to detect and improve poorly built parts of the tree. We achieve a little better than 100% in ray-tracing performance compared to a "ground truth" greedy top-down sweep SAH method, and our build times are the lowest we have seen with comparable tree quality.

Publishing year

2015

Language

English

Pages

23-42

Publication/Series

Journal of Computer Graphics Techniques

Volume

4

Issue

3

Document type

Journal article

Publisher

Williams College

Topic

  • Computer Science

Status

Published

Research group

  • Computer Graphics

ISBN/ISSN/Other

  • ISSN: 2331-7418