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The race for real-time photorealism

Author

Summary, in English

Since the 1960s, product designers, architects, lighting planners, gamers and scientific visualizaiton specialists have craved the ability to work in real-time three-dimensional photorealistic virtual worlds. The authors, one specializing in making computer graphics more convincing and the other focusing on making them faster, present the achievements and challenges in the race for real-time photorealistic 3D.

Publishing year

2010

Language

English

Pages

132-139

Publication/Series

American Scientist

Volume

98

Issue

2

Document type

Journal article

Publisher

Sigma Xi, the Scientific Research Honor Society

Topic

  • Computer Science

Status

Published

Research group

  • Computer Graphics

ISBN/ISSN/Other

  • ISSN: 1545-2786