The race for real-time photorealism
Author
Summary, in English
Since the 1960s, product designers, architects, lighting planners, gamers and scientific visualizaiton specialists have craved the ability to work in real-time three-dimensional photorealistic virtual worlds. The authors, one specializing in making computer graphics more convincing and the other focusing on making them faster, present the achievements and challenges in the race for real-time photorealistic 3D.
Department/s
Publishing year
2010
Language
English
Pages
132-139
Publication/Series
American Scientist
Volume
98
Issue
2
Links
Document type
Journal article
Publisher
Sigma Xi, the Scientific Research Honor Society
Topic
- Computer Science
Status
Published
Research group
- Computer Graphics
ISBN/ISSN/Other
- ISSN: 1545-2786