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From reasonable preferences, via argumentation, to logic

Author

Summary, in English

This article demonstrates that typical restrictions which are imposed in dialogical logic in order to recover first-order logical consequence from a fragment of natural language argumentation are also forthcoming from preference profiles of boundedly rational players, provided that these players instantiate a specific player type and compute partial strategies. We present two structural rules, which are formulated similarly to closure rules for tableaux proofs that restrict players' strategies to a mapping between games in extensive forms (i.e., game trees) and proof trees. Both rules are motivated from players' preferences and limitations; they can therefore be viewed as being player-self-imposable. First-order logical consequence is thus shown to result from playing a specific type of argumentation game. The alignment of such games with the normative model of the Pragma-dialectical theory of argumentation is positively evaluated. But explicit rules to guarantee that the argumentation game instantiates first-order logical consequence have now become gratuitous, since their normative content arises directly from players' preferences and limitations. A similar naturalization for non-classical logics is discussed.

Department/s

Publishing year

2016

Language

English

Pages

105-128

Publication/Series

Journal of Applied Logic

Volume

18

Document type

Journal article

Publisher

Elsevier

Topic

  • Philosophy

Keywords

  • Pragma-dialectics
  • Game semantics
  • Logic

Status

Published

Research group

  • Lund University Information Quality Research Group (LUIQ)
  • CogComlab

ISBN/ISSN/Other

  • ISSN: 1570-8683