A geometry-based soft shadow volume algorithm using graphics hardware
Author
Summary, in English
Department/s
Publishing year
2003
Language
English
Pages
511-520
Publication/Series
ACM Transactions on Graphics
Volume
22
Issue
3
Document type
Conference paper
Publisher
Association for Computing Machinery (ACM)
Topic
- Computer Science
Keywords
- graphics hardware
- soft shadows
- pixel shaders
Conference name
30th International Conference on Computer Graphics and Interactive Techniques, 2003
Conference date
2003-07-21 - 2003-07-31
Conference place
San Diego, United States
Status
Published
ISBN/ISSN/Other
- ISSN: 0730-0301