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Semantic Games for Algorithmic Players

Author

Summary, in English

We describe a class of semantic extensive entailment game (eeg) with algorithmic players, related to game-theoretic semantics (gts), and generalized to classical first-order semantic entailment. Players have preferences for parsimonious spending of computational resources, and compute partial strategies, under qualitative uncertainty about future histories. We prove the existence of local preferences for moves, and strategic fixpoints, that allow to map eeg game-tree to the building rules and closure rules of Smullyan's semantic tableaux (st). We also exhibit a strategy profile that solves the fixpoint selection problem, and can be mapped to systematic constructions of semantic trees, yielding a completeness

result by translation. We conclude on possible generalizations of our games.

Department/s

Publishing year

2012

Language

English

Document type

Conference paper

Topic

  • Philosophy

Conference name

Decisions, Games & Logic '12

Conference date

2012-06-29

Status

Published

Research group

  • Lund University Information Quality Research Group (LUIQ)