VENTURI - immersiVe ENhancemenT of User-woRld Interactions
Author
Summary, in English
The Augmented Reality (AR) concept has excited visionaries and researchers for decades, and finally its enabling technologies are beginning to materialize on consumer-grade mobile devices. The availability of powerful mobile computing platforms combined with fast
mobile Internet access, opens the door to ‘solid’ visual/auditory augmentation of the world with geo-spatial knowledge, distilled from our personal digital lifestyles in social networks and the cloud. However, convincing AR has to date only been demonstrated on small mock-ups in controlled spaces. We have not yet seen key conditions
being met to make AR a booming technology: seamless persistence and pervasiveness. This paper introduces the FP7 funded VENTURI project and its technologies, which aims to create a pervasive AR paradigm. The goal is to create an AR experience that is always present whilst
never obstructing, delivering pertinent information in a ‘user’ rather than a ‘device’ centric way. This requires a change in how we think of and develop user interaction interfaces, making ‘context’ the starting point of all interactions. VENTURI addresses such issues, creating a user appropriate, contextually aware AR system, through
a seamless integration of core technologies and applications on a state-of-the-art mobile platform.
mobile Internet access, opens the door to ‘solid’ visual/auditory augmentation of the world with geo-spatial knowledge, distilled from our personal digital lifestyles in social networks and the cloud. However, convincing AR has to date only been demonstrated on small mock-ups in controlled spaces. We have not yet seen key conditions
being met to make AR a booming technology: seamless persistence and pervasiveness. This paper introduces the FP7 funded VENTURI project and its technologies, which aims to create a pervasive AR paradigm. The goal is to create an AR experience that is always present whilst
never obstructing, delivering pertinent information in a ‘user’ rather than a ‘device’ centric way. This requires a change in how we think of and develop user interaction interfaces, making ‘context’ the starting point of all interactions. VENTURI addresses such issues, creating a user appropriate, contextually aware AR system, through
a seamless integration of core technologies and applications on a state-of-the-art mobile platform.
Publishing year
2012
Language
English
Full text
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Document type
Report
Publisher
VENTURI
Topic
- Production Engineering, Human Work Science and Ergonomics
Keywords
- Augmented Reality
- Smartphone
- Android
- Machine Vision
- Computer Graphics
- Mobile Platform design
- EAT
- SONY
Status
Published
Project
- Embedded Applications Software Engineering