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VENTURI - immersiVe ENhancemenT of User-woRld Interactions

Author

  • Günter Alce
  • Paul Chippendale
  • Benjamin Prestele
  • Daniel Buhrig
  • Peter Eisert
  • Selim BenHimane
  • Valeria Tomaselli
  • Håkan Jonsson
  • Yohan Lasorsa
  • Mauro de Ponti
  • Olivier Porthier

Summary, in English

The Augmented Reality (AR) concept has excited visionaries and researchers for decades, and finally its enabling technologies are beginning to materialize on consumer-grade mobile devices. The availability of powerful mobile computing platforms combined with fast

mobile Internet access, opens the door to ‘solid’ visual/auditory augmentation of the world with geo-spatial knowledge, distilled from our personal digital lifestyles in social networks and the cloud. However, convincing AR has to date only been demonstrated on small mock-ups in controlled spaces. We have not yet seen key conditions

being met to make AR a booming technology: seamless persistence and pervasiveness. This paper introduces the FP7 funded VENTURI project and its technologies, which aims to create a pervasive AR paradigm. The goal is to create an AR experience that is always present whilst

never obstructing, delivering pertinent information in a ‘user’ rather than a ‘device’ centric way. This requires a change in how we think of and develop user interaction interfaces, making ‘context’ the starting point of all interactions. VENTURI addresses such issues, creating a user appropriate, contextually aware AR system, through

a seamless integration of core technologies and applications on a state-of-the-art mobile platform.

Publishing year

2012

Language

English

Document type

Report

Publisher

VENTURI

Topic

  • Production Engineering, Human Work Science and Ergonomics

Keywords

  • Augmented Reality
  • Smartphone
  • Android
  • Machine Vision
  • Computer Graphics
  • Mobile Platform design
  • EAT
  • SONY

Status

Published

Project

  • Embedded Applications Software Engineering