High-Quality Curve Rendering using Line Sampled Visibility
Author
Summary, in English
Computing accurate visibility for thin primitives, such as hair strands, fur, grass, at all scales remains difficult or expensive. To that end, we present an efficient visibility algorithm based on spatial line sampling, and a novel intersection algorithm between line sample planes and Bezier splines with varying thickness. Our algorithm produces accurate visibility both when the projected width of the curve is a tiny fraction of a pixel, and when the projected width is tens of pixels. In addition, we present a rapid resolve procedure that computes final visibility. Using an optimized implementation running on graphics processors, we can render tens of thousands long hair strands with noise-free visibility at near-interactive rates.
Department/s
Publishing year
2012
Language
English
Pages
162-162
Publication/Series
ACM Transactions on Graphics
Volume
31
Issue
6
Document type
Journal article
Publisher
Association for Computing Machinery (ACM)
Topic
- Computer Science
Keywords
- analytical visibility
- anti-aliasing
- curve rendering
Status
Published
ISBN/ISSN/Other
- ISSN: 0730-0301