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Triangulation of Points, Lines and Conics

Author

  • Klas Josephson
  • Fredrik Kahl

Summary, in English

The problem of reconstructing 3D scene features from multiple views with known camera motion and given image correspondences is considered. This is a classical and one of the most basic geometric problems in computer vision and photogrammetry. Yet, previous methods fail to guarantee optimal reconstructions—they are either plagued by local minima or rely on a non-optimal cost-function. A common framework for the triangulation problem of points, lines and conics is presented. We define what is meant by an optimal triangulation based on statistical principles and then derive an algorithm for computing the globally optimal solution. The method for achieving the global minimum is based on convex and concave relaxations for both fractionals and monomials. The performance of the method is evaluated on real image data.

Department/s

Publishing year

2008

Language

English

Pages

215-225

Publication/Series

Journal of Mathematical Imaging and Vision

Volume

32

Issue

2

Document type

Journal article

Publisher

Springer

Topic

  • Computer Vision and Robotics (Autonomous Systems)
  • Mathematics

Keywords

  • Triangulation
  • Global optimization
  • RATIOS PROBLEM
  • SUM

Status

Published

Research group

  • Mathematical Imaging Group

ISBN/ISSN/Other

  • ISSN: 0924-9907